I hope you don't mind, I've written an explanation of what each instruction does, in case it helps anyone. Thanks again, I was not expecting anyone to just have the solution so quickly like that!ĮDIT: It was my fault, I forgot to patch in one of the lines. You need a valid copy of the Super Mario 64 rom and you use a program like flips to patch the. So it's like the patch is only half working for that direction. You obviously don't know much about romhacks.bps is a very typical format for romhacks. Right now, C-left only moves the camera a little bit at a time, you have to keep pressing it over and over to get it to go anywhere. The only thing is, is it supposed to only work for C-right? Or maybe I didn't patch it right (I entered it all manually using a hex editor). Wow, Skelux, that's amazing, thanks! You've saved me a lot of frustrating reverse engineering. Thanks! Last edited on 04:50:28 AM by unxperinc Vinnyboiler Still, I wanted to ask just in case, if anyone has any info that might help me find a way to make this hack. Yes I realize that if anyone already knew how to do this, there'd probably already be a major ROM Hack using it. There are some gameshark codes here and some various info here but so far I haven't found anything really useful (I'm using NEMU64's debugging tools which I figure is the best way to go about this) Description: Super Mario 64 Land is a Super Mario 64 romhack by Kaze Emanuar which has linear levels and game progression similar to Super Mario 3D Land or Super Mario 3D World instead of the traditional sandbox style of the Nintendo 64 classic and most of its romhacks. 6 Ways to Hack a Raspberry Pi via the Boot Partition Nintendo Hypes Pokmon. I think I've found everything having to do with the SM64 camera online. Poll Box Art Brawl Duel 77 Super Mario 64 DS Beware This Google Chrome Tech. How feasible is this? I think if I could somehow find a RAM address for the instantaneous angle of Lakitu's camera, and maybe the "target" angle which Lakitu is slowly approaching (both of which I think exist somewhere), then it would be possible. You obviously dont know much about romhacks.bps is a very typical format for romhacks. So no more preset angles that Lakitu stops on. I want Lakitu's camera to not change angle unless you are holding C-left or C-right, in which case it will move for as long as you are holding the button, stopping when you let go. However, there's one thing that I want to happen before I do this, and it has to do with the camera.īasically, I want to replace the normal C-left and C-right functions with something like Super Mario Sunshine's camera system. In the past I've made small ASM hacks to slightly modify the engine to my liking, but this time I want to just focus on pure SM64-style level design. I am familiar with all the tools used to do so, I just need to sit down and start brainstorming for level ideas. Hi, I'm new and I'm also bad at introductions, so I'll just let this be my first post.
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