This makes it very easy to manage different materials. I leave the whole thing be and just produce that one material. Then, I hook up necessary raw resources (after calculating how many I need, of course) and that's it. I make a separate building and make the whole production chain that is needed to produce them at a rate I find satisfactory. Let's say, I just unlocked Motors and I want to start making them. It means that I have separate buildings for producing each and every single material. When you'll unlock next tier you can scale up from that.ĬhrisR a écrit :DABA- thanks, what do you mean by self sufficient, independent cells? Rotor, reinforced plate and frame modules/layouts and not modules just dedicated to screws, plates, rods etc So for your piece of mind, don't overthink it, produce a 100% efficient line of everything you have available now, keep it tidy and organized. Also coal and caterium are not everywhere like iron, so you'll eventually need to bring long belt lines of ores or ingots or middle tier products from nodes to your main facility or main facilities. When you'll need to triplicate/quadruplicate a tier 2 or 3 item to produce a tier 4 one, you'll be forced to tap more nodes. Then from second walkthrough you already know that you'll need x motors and can prepare in advance.Ībout overclocking tier 1 extractors, it's not a good idea. So basically the first walkthrough you don't know what items are coming next, so it's better to not overproduce and do a line for every item you have, and after duplicate the lines as needed. The other way around, like your example of producing 480 screw, 80 rods and 120 plates, but what for? How you will evenly split those for next tier requirements? For example a motor needs 10 rotors, but 3 machines produces 12 rotors, so the extra two can be sinked or stored. This is the easiest way to scale up keeping 100% efficiency, and overproduction will go to storage or awesome sink or be merged to produce another item, always using the smart splitter. Then you'll have a module, and when you'll need to triplicate it to 100% efficiently produce motors, you'll redo the module three times. So for example let's say rotors: from rotors recepit calculating how many rods and screws are needed, and then how many iron ingots and how many iron ore. In my opinion the best route is selecting a target item and trying to 100% efficiently produce it. Then because i have ran out of nodes, ill go and find some and belt back to my base and build seperate layouts for rotors, reinforced plates and frame. One for screws producing 480 pm, one for plates producing 80 pm and one for rods producing i think 120 pm. i was thinking of overclocking these to double until i unlock mk2 miner. Would this be a better idea then? I will use iron ore as an example. Im new to this sort of game,never played factorio. So the answer is no, making container buffers in the middle of a production line and creating a bottleneck will not lead you to end game and it's not used in this game.ĬhrisR a écrit :YGOLNAC-Thats brilliant, many thanks for your reply. Scaling up, this would be valid for everything, but eventually you'll unlock smart splitters that can divert overflow to storage and pull out items from lines safely. Your buildings, machines, splitters, belt supports and power network is made of those, you, ll really need a ton and never stop needing them, believe me. You'll need so many of those that pulling them away from a production line might create problems, and also you'll have to scale up the production of all of these, so a dedicated line to storage will bring you to lategame and you'll need them. Also you might want to think in advance and make a dedicated line to copper sheets too. You will need so many iron plates, iron rods, concrete, cables and wires to manually build your infrastructure that making a dedicated line only to storage for those is not a bad idea.
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